m_TranslationBoard <- EntityGroup[0].GetName() m_RotationBoard1 <- EntityGroup[1].GetName() m_RotationBoard2 <- EntityGroup[2].GetName() function TargetDucking_HIT() { EntFire( m_RotationBoard1, "Open", "", 0 ) EntFire( m_RotationBoard2, "Open", "", 0 ) } function TargetDucking_REVEAL() { EntFire( m_RotationBoard1, "Close", "", 0 ) EntFire( m_RotationBoard2, "Close", "", 0 ) EntFire( m_TranslationBoard, "Open", "", 0 ) } function GiveGun() { EntFire( "command", "command", "give weapon_m4a1", 0 ) }